12 All New Fantasy Creatures
12 fantasy Creatures
Besides using the Schema in the previous article I used a bunch of random tables from various sources for inspiration of monsters, their descriptions and abilities.
Beaknid
Common. Harmless. Fragile. Curious, swimming, hides in depths. None. Flees from fast movement and danger.
A fast, tiny aquatic creature that has white hair and long frog like limbs. They make a bubbling sound. When it moves it's body rotates like a rotor blade, propelling itself though the water with its spinning limbs. They feed from plankton. (Prey Template)
Berghark
Common. Harmless. Durable. Stamina, pulling, load bearing, great eyesight. No attack. Horned gore defence.
Olive coloured mammal, that lives in a herd on the wild plains. It has several eyes in its horned skull which make it good for recognising danger, and then makes a Whinnying sound to warn others. Can travel for several days without water. (Mount Template)
Karnking
Uncommon. Hazardous. Durable. Overwhelming, travel in large numbers, drown out all sound, can get through very small gaps. Burrow into their prey and attack from within. Small and hard to hit, too many.
These small pitch-black insects have small wings and large rear legs allowing it both to fly and hop. Their wings makes a buzzing sound. They engulf their prey in numbers and crawl in any orifices. They then begin eating them from the inside out. They also lay eggs in the carcasses of already eaten victims. (Swarm template)
Murdkott
Storied. Deadly. Durable. Hover, stealthy, surprise, first strike. Spits poison. Expands in size, immune to poison.
A floating entity that has slimy skin with an inverted eye-less head. It's eyes are instead scattered across its body. It expands when threatened to double its size. It's is very territorial, and attacks by spitting poison in the face of its enemies. (Poisoner Template)
Ferndirge
Uncommon. Dangerous. Durable. Build traps, night vision, quiet, climb. Entangle, grab, subdue. Chitin carapace, resistant to heat.
This creature has several legs which it uses to move sideways like a crab. it has chameleon like skin that adapts to its surroundings. to build deep pits, it then camouflages the top with local fauna and waits for its victim to fall in the trap which is quickly subdues. Used to very hot areas. (Trapper Template)
Terralor
Uncommon. Hazardous. Fragile. Sonar detection, burrowing, nourishes off blood, agile flier. Swooping attack with razor sharp beak, drinks blood. Bony spines along its' back.
A large flying amphibian, it changes colour to blend in with its surroundings. Its' large beak is used to pierce the toughest of hide or armour, before it drinks the targets blood. It uses echolocation to detect its prey as it has poor eyesight. Along its back are tough bone spines that make it touch and robust. Burrows in the banks of rivers where it makes it's nest far away from others prying eyes. (Aerial Template)
Drakturne
Uncommon. Dangerous. Sturdy. Highly intelligent, stealth, ruthless hunter, leap, speed, tracking, agile. Bite, claws and tail. Cannot be surprised, tough skin.
This creature is half reptile and half mammal, believed created in some hideous experiment before escaping into the wild. Always travels in pairs, the female is a better hunter than the male. Highly intelligent, and attempts have been made to try and train them as war animals. (Hunter Template)
Soulstalker
Common. Hazardous. Durable. Slow shuffling, huddle together, acute smell and hearing. Gang up on individual targets, multiple claw attacks. Piercing both it's heart and brain is only way to stop it.
The Soulstalkers are undead creatures that were once humanoid, both their heart and brain still function. The only way to stop them is to destroy both organs. A virus transmitted by the water supply is how it started, their disease is passed on through bodily fluids, they can infect water supplies. They huddle together in large numbers and may lay dormant for days, weeks, months until they sense fresh prey. They use their claws it shredding the skin and thus easily digestible. (Pack Template)
Solisbacca
Storied. Dangerous. Sturdy. Sticky, disturbing appearance, edible outer leaves. Powerful tendril grabs and drags, acid digestion. Long flailing tendrils.
This rare Large plant is found in the deepest jungles. Brightly coloured with reds and oranges. Other weaker plants grow in it's shadow for protection. Long tendrils, sway in the breeze and grab any unsuspecting animals pulling it into its large tube-like flower which has acid in its base for digesting its victims. (Solo Template)
Horned Terarid
Uncommon. Hazardous. Awareness, aggrerssive, strong, quick reactions, momentum. Horned Gore. Puss filled pores with choking particles.
Often found near water sources. This horned humanoid creatures have larges puss filled pores across their fetid bodies. Shunned by all creatures they have become very aggressive, charging any other creature with their horns. (Charger Template)
Giant Teryl
Legendary. Deadly. Tough. Strong, swimmer, huge, hold breath, hide in depths. Powerful bite. Tough shell.
A solitary reptile, it wanders the main sea lanes. Rumour has it if seen by a sailor it gives good luck for the rest of the voyage. At night they are hard to see but their loud cough can be heard for a great distance. Ships that strike them are usually lost with all hands. (Colossal Template)
Malwurm
Legendary. Deadly. Tough. Alert, cunning, fearless, domination, tracking, relentless. Powerful jaws, claws, and iced breath weapon. Incredible scaled armour.
A large flying reptile found in the iced terrain in the northern hemisphere. They crave iron weapons and armour which they digest to fulfil their diet and maintain a healthy circulatory system. Their territory covers several hundred square miles. Driven to the edge of extinction due to climate change. Very powerful, with an iced breath weapon. (Apex Predator Template)