Dragons Are Real

Dark Sun for EZD6 - Priest Hero Paths

Athas is a world without true gods, however, they look at calling on miracles from the elements or from spirits of the land. The Priest Hero-Path introduces new Spheres of the Elements, which replaces the Elementalist Circle of Sorcery from EZD6 Core.

Spheres of the Elements

Bolts of elemental energy fired at a target inflict one strike (or two if they are susceptible to this element). They also cause an additional effect depending on their sphere. They can create elemental effects, that require a huge strain on them. They last for 1 round plus an extra round for each Karma spent. They can also create small tricks relating to their Sphere.

Sphere of Earth

Additional effect: slows the target. Examples: cause earth tremors, shape stone, create a wall of sand, loosen the earth, create a rockfall, conjure a minor earth elemental.

Sphere of Air

Additional effect: pushes or knocks the target over. Examples: cushion a fall, create a gust of wind, call lightning, create a wall of wind, conjure a minor air elemental.

Sphere of Fire

Additional effect: target catches fire. Examples: endure heat, make a fire trap, produce a flame, walk across fire, make a firestorm, conjure a minor fire elemental.

Sphere of Water

Additional effect: drenches the target. Examples; locate water, create a fog cloud, transform sand into quicksand, shape water, boil water, conjure a minor water elemental.

Clerics

A free-willed priest, tending the needs of the the local people. They worship one of the four elemental forces: earth, air, fire, or water.

Druids

Druids are independent priests who associate themselves with the spirits that inhabit special geographical locations on Athas. Every oasis, rock formation, stretch of desert, and mountain has a spirit that looks over it and protects its use. A druid allies with a particular spirit, acting as that spirit’s earthly counterpart and drawing magical energy from it.

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