Dark Sun for EZD6 - Priest Hero Paths
Athas is a world without true gods, however, they look at calling on miracles from the elements or from spirits of the land. The Priest Hero-Path introduces new Spheres of the Elements, which replaces the Elementalist Circle of Sorcery from EZD6 Core.
Spheres of the Elements
Bolts of elemental energy fired at a target inflict one strike (or two if they are susceptible to this element). They also cause an additional effect depending on their sphere. They can create elemental effects, that require a huge strain on them. They last for 1 round plus an extra round for each Karma spent. They can also create small tricks relating to their Sphere.
Sphere of Earth
Additional effect: slows the target. Examples: cause earth tremors, shape stone, create a wall of sand, loosen the earth, create a rockfall, conjure a minor earth elemental.
Sphere of Air
Additional effect: pushes or knocks the target over. Examples: cushion a fall, create a gust of wind, call lightning, create a wall of wind, conjure a minor air elemental.
Sphere of Fire
Additional effect: target catches fire. Examples: endure heat, make a fire trap, produce a flame, walk across fire, make a firestorm, conjure a minor fire elemental.
Sphere of Water
Additional effect: drenches the target. Examples; locate water, create a fog cloud, transform sand into quicksand, shape water, boil water, conjure a minor water elemental.
Clerics
A free-willed priest, tending the needs of the the local people. They worship one of the four elemental forces: earth, air, fire, or water.
Health: 3 Strikes
Armour: Medium (Save vs. wounds 5+/ miraculous save 5+)
Boon: To Lore of their element and melee combat versus Undead
Master of the Elements - Choose one Sphere for which you are a master.
Empathic Healing- Heal anyone within near range by absorbing one strike (they heal one, you gain one) as a free action.
Power over the Undead : May talk to, turn or dispel the undead, which are either free-willed or controlled.
Druids
Druids are independent priests who associate themselves with the spirits that inhabit special geographical locations on Athas. Every oasis, rock formation, stretch of desert, and mountain has a spirit that looks over it and protects its use. A druid allies with a particular spirit, acting as that spirit’s earthly counterpart and drawing magical energy from it.
Health: 3 Strikes
Armour: Light (Save against wounds on a 6/ miraculous save 6)
Boon: To tasks for common plants and animals found in their guarded lands
Animal speech - You can speak to any animal type found in your guarded lands.
Spirit Guardian - Must choose one of Spheres and a guarded land. Examples: Earth: a particular mountain or hill, a rock outcropping, an expanse of desert or steppes. Air: protect the sky over a particular area, the winds of a canyon, or any prevailing wind pattern. Fire: dry grasslands, a volcanic vent, hot springs, boiling tar pits. Water: a spring or pool, an oasis, or a natural cistern.
Change Form. You can change into an animal. This creature must be common to your guarded lands. You take on all the physical characteristics of the animal with the exception of Health, which remain your original total.