Dark Sun for EZD6 - Rogue Hero Paths
Athas is a world of intrigue and treachery, of shady deals and secretive organizations. In short, it’s a rogue’s paradise. There are three Rogue hero paths
Bards
A member of a bizarre class of entertainers and storytellers prized by the aristocratic city dwellers.
Health: 3 Strikes
Armour: Medium (Save vs. wounds on a 5+ / miraculous save 6)
Boon: Lore tasks and performance
Inspiring - You can share your karma points with anyone you can see.
Jack of all Trades - choose an extra inclination.
Thief
Athasian thieves run the gamut of society. They range from gutter snipes who prey upon the merchants and free citizens of the cities to vagabonds who steal what they can from passing caravans or merchant trains.
Health: 3 Strikes
Armour: Light and quick on your feet (Save against wounds on a 6 but roll 2 dice and use the higher/roll the same for miraculous saves)
Boon: Hiding and moving around unseen.
Sticky Fingers - You can steal small objects from targets and remain unnoticed given the opportunity, unless you roll a 1.
Backstab- If you surprise a foe or an enemy is engaged with another combatant, you roll 2D6 attack dice and do a wound for each die that hits (each hit can still crit).
Traders
Individuals capable of providing the basic necessities of life wield enormous influence in a world where everything is in short supply.
Health: 3 Strikes
Armour: Medium (Save against wounds on a 5+/ miraculous save 6)
Boon: Bartering and trading tasks
Scavenging: Once per session you have an item that is required (not a weapon or armour).
Repairs - As long as you have the right tools, you can fix any armour, weapon or device.